Campaign
Build Arcadia.
Land on ORISON. Forge the Pact. Build the city, raise defenses, and plan to beat back the Dark. One lost fight ends the run.
THE DARK
Drag to turn the sphere. Tap a star when the crew is in.
[ TRANSMISSION 001 · VAELITH CALLED ]
Answer the Call.
Hope was gone. Suns were dying. Vaelith called. She created the Neon Arcana — she is its source — and chose to share a piece of herself with eleven spacefaring civilizations: a home on ORISON, and living power, in exchange for aid against the void creatures. They cross the Arrival Rift alone, climb Her Spire, and forge the Pact. Neither side owns the other.

[ FIVE TILES ]
Campaign, PVP, Tag Team, Pets, Store. Casual lives under PVP. Weekly is a Campaign leaf after Act 3.
Campaign
Land on ORISON. Forge the Pact. Build the city, raise defenses, and plan to beat back the Dark. One lost fight ends the run.
PVP
The Grid is Vaelith's idea after they meet. Allied commanders learn to fight together. Defeat is arena — not a canon death.
Tag Team
Create a team with a friend. Two Ready. One table. Shared climb.
[ THE LOOP ]
01
Buy the board you want to believe in.
02
Position is a decision. Combat will prove it.
03
The table plays. You watch the lineup hold — or break.
04
Lower life chooses first from shared gifts.
[ THE GAME ]
The drama lives before combat starts. Recruit, combine, upgrade, and position your heroes, then watch the field prove whether the lineup holds.
A strong lineup isn't only your strongest heroes — it's heroes whose factions and classes overlap into several bonuses firing together. The combinations are the game, and the best ones reward scouting and adaptation.
They heard Vaelith differently — prayer, obligation, rhythm, science. Their suns were dying. She shares a piece of herself; they fight the void. The Dark consumes life and consent, not night, void, or death.
Designed for portrait play on iPhone and Android. Fast to read, easy to touch, deep enough to keep climbing.
[ ELEVEN PLAYABLE FACTIONS · ONE PACT ]
Eleven civilizations whose suns were dying. She shares a piece of herself. They fight the void.
[ THE WORLD ]

The Arcana's Gifts
Between fights, the chamber opens. Lower-life commanders choose first.

The Commanders
Allies from across Arcadia answer the Call and bring their own way to fight.

The Spire
Climb beneath the living light she chose to share.
[ ORIGINAL SOUNDTRACK ]
The official Neon Arcana original soundtrack — neon-noir synth scoring the climb.

[ NOW STREAMING ]
Answer the Call — wherever you listen. Put it on before you open the game.
[ LAUNCH SIGNAL ]
One email when public launch opens. Nothing more.